01. Navigate to the Dedicated Server directory
02. Find the file confs
and open it.
03. Edit: speed=8000
See bandwidth
section to see
what this is for you.
04. Edit: serverChannels=32
Set value for the number of clients your bandwidth allows.
05. Edit: localport=21000
This is the standard 21000 udp
06. Edit: skindownload=0
0=off/1=on , Unless you want to lag everyone to hell use 0 only.
07. Edit: difficulty= The number you see here is a default difficulty number, go to the com
files section to see how to set these.
08. Edit: servername=
This is your servers name, it will be the
one people will see through all seeing eye etc
09. Edit: serverdescription= This
infomation seen on services like all seeing eye.
10. Edit: checkserverTimespeed=1
The following 10~13 Anti cheat stuff,
speedhack
11. Edit: checkclientTimespeed=1
12. Add: checkTimeSpeedDifferense=0.15
13. Add: checkTimeSpeedInterval=8
14. Edit: sockshost=
Havent a clue, but someone must be able to
shed some light on this one
15. Find the section with [console]
above it. The top 2 lines under [console] need to be edited.
16. Remove the " ;" from the beggining of both lines.
17. Edit: ip=21003
Note:This is really a port, the default for
this is 2000.
This port is for the il2console and conflicts with the
FBDaemon so use something else. eg 21003
18. Edit: ips=xxx.xxx.xxx.xxx where the xxx.xxx.xxx.xxx is the ip
address of the host/server pc.
19. save
(dont saveas)
Now the IL2FB server is just about prepared for starting.
You still need to do 3 things though.
01. Create a difficulty1 file
02. Create a localip file
Create these files here
03. Create a mission called test1.mis
Create the mission here
Once you have done these 3 things return here and continue.
Now lets start the server to see if it goes!
Find the file "il2server"
in the Dedicated Server directory
Run
You should see a cmd prompt start up and load the test1 map.
You now have the dedicated server running.
Now some checks.
When it's finished loading, type the following in the cmd console and enter;
socket udp
This should bring up the ip of the server and the bandwidth speed and
any additional ip addresses you have added.
The main IP should match the ip you have set in the confs file.
If you see an ip of 127.0.0.1, this is a loop back ip when there isnt an ip to be
found, like no network card, or no internet connection.
Ok if you see the correct ip, have a client(player)try to connect to the server
using one of the ip addresses. Which one the client uses depends on
where they are connecting from. Internet= internet ip, Lan=host/server
ip.
All going well the client will connect and join the mission playing.
If they cannot connect, did you remember to set
piholes in the firewall or enable port forwarding to the host.