±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 799
Total: 799
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Community Forums
04: Community Forums
05: Community Forums
06: CPGlang
07: Member Screenshots
08: Community Forums
09: Photo Gallery
10: Community Forums
11: Photo Gallery
12: Community Forums
13: Community Forums
14: Community Forums
15: Community Forums
16: Community Forums
17: Home
18: Photo Gallery
19: Community Forums
20: Your Account
21: Community Forums
22: Community Forums
23: Community Forums
24: Statistics
25: Community Forums
26: Downloads
27: Community Forums
28: Community Forums
29: Community Forums
30: Home
31: Downloads
32: Community Forums
33: Community Forums
34: Community Forums
35: Photo Gallery
36: Home
37: Community Forums
38: Community Forums
39: Community Forums
40: Community Forums
41: Community Forums
42: Community Forums
43: Photo Gallery
44: News
45: Community Forums
46: Community Forums
47: Community Forums
48: Community Forums
49: Photo Gallery
50: Community Forums
51: Photo Gallery
52: Community Forums
53: Community Forums
54: Community Forums
55: Member Screenshots
56: Community Forums
57: Photo Gallery
58: Community Forums
59: Member Screenshots
60: Community Forums
61: Photo Gallery
62: Community Forums
63: Community Forums
64: Community Forums
65: Community Forums
66: Community Forums
67: Community Forums
68: Community Forums
69: Community Forums
70: Downloads
71: CPGlang
72: Community Forums
73: Home
74: Community Forums
75: Community Forums
76: Community Forums
77: Community Forums
78: Community Forums
79: Community Forums
80: Community Forums
81: Community Forums
82: Community Forums
83: Community Forums
84: Community Forums
85: Community Forums
86: Community Forums
87: Home
88: Community Forums
89: Community Forums
90: Photo Gallery
91: Community Forums
92: Community Forums
93: Member Screenshots
94: Photo Gallery
95: Community Forums
96: Downloads
97: Photo Gallery
98: Community Forums
99: Photo Gallery
100: Member Screenshots
101: Home
102: Photo Gallery
103: Home
104: Community Forums
105: Community Forums
106: Photo Gallery
107: Community Forums
108: Community Forums
109: Home
110: Downloads
111: Photo Gallery
112: Home
113: Photo Gallery
114: Photo Gallery
115: Community Forums
116: Home
117: Community Forums
118: Community Forums
119: Member Screenshots
120: Your Account
121: Community Forums
122: Photo Gallery
123: Community Forums
124: Downloads
125: Downloads
126: Home
127: Photo Gallery
128: News
129: Community Forums
130: Photo Gallery
131: Community Forums
132: Community Forums
133: Community Forums
134: Community Forums
135: Community Forums
136: Member Screenshots
137: CPGlang
138: Your Account
139: Community Forums
140: Community Forums
141: Community Forums
142: Community Forums
143: Community Forums
144: Member Screenshots
145: Community Forums
146: Home
147: Home
148: Community Forums
149: Community Forums
150: Photo Gallery
151: Community Forums
152: Home
153: Community Forums
154: Photo Gallery
155: Community Forums
156: Community Forums
157: Community Forums
158: Community Forums
159: Photo Gallery
160: Statistics
161: Community Forums
162: News Archive
163: Photo Gallery
164: CPGlang
165: Community Forums
166: Home
167: Your Account
168: Community Forums
169: Community Forums
170: Community Forums
171: Community Forums
172: Community Forums
173: Community Forums
174: Home
175: Statistics
176: Community Forums
177: Home
178: Community Forums
179: Community Forums
180: Community Forums
181: Community Forums
182: Community Forums
183: Photo Gallery
184: Community Forums
185: Community Forums
186: Your Account
187: Community Forums
188: Community Forums
189: Community Forums
190: Community Forums
191: Community Forums
192: Home
193: Home
194: Community Forums
195: Community Forums
196: News Archive
197: News
198: Community Forums
199: Community Forums
200: Community Forums
201: Community Forums
202: Community Forums
203: Community Forums
204: Community Forums
205: Photo Gallery
206: Home
207: Home
208: News Archive
209: Community Forums
210: Home
211: Photo Gallery
212: Community Forums
213: Community Forums
214: Community Forums
215: Statistics
216: Statistics
217: Community Forums
218: Home
219: Photo Gallery
220: Photo Gallery
221: Home
222: Photo Gallery
223: Community Forums
224: Community Forums
225: Community Forums
226: Community Forums
227: Community Forums
228: Community Forums
229: Home
230: Community Forums
231: Community Forums
232: Community Forums
233: Community Forums
234: Community Forums
235: Community Forums
236: Community Forums
237: Photo Gallery
238: Community Forums
239: Community Forums
240: Photo Gallery
241: Community Forums
242: Community Forums
243: Community Forums
244: Community Forums
245: Community Forums
246: Community Forums
247: Photo Gallery
248: Community Forums
249: Community Forums
250: Community Forums
251: Home
252: Community Forums
253: Community Forums
254: Community Forums
255: Community Forums
256: News
257: Photo Gallery
258: Community Forums
259: Photo Gallery
260: Community Forums
261: Community Forums
262: Community Forums
263: Home
264: Community Forums
265: Community Forums
266: Community Forums
267: Home
268: Photo Gallery
269: Community Forums
270: Photo Gallery
271: Community Forums
272: Photo Gallery
273: Community Forums
274: CPGlang
275: Photo Gallery
276: Community Forums
277: Community Forums
278: Community Forums
279: Community Forums
280: Community Forums
281: Community Forums
282: Home
283: Community Forums
284: Community Forums
285: Community Forums
286: Home
287: Downloads
288: Community Forums
289: Community Forums
290: Community Forums
291: Community Forums
292: Community Forums
293: Home
294: Community Forums
295: Community Forums
296: Community Forums
297: Community Forums
298: Photo Gallery
299: Community Forums
300: Photo Gallery
301: Community Forums
302: Community Forums
303: News
304: Community Forums
305: Community Forums
306: Home
307: Home
308: Photo Gallery
309: Home
310: CPGlang
311: Community Forums
312: News
313: Community Forums
314: Home
315: Photo Gallery
316: Photo Gallery
317: Downloads
318: CPGlang
319: Community Forums
320: Community Forums
321: Photo Gallery
322: Community Forums
323: Downloads
324: Home
325: News
326: Community Forums
327: Community Forums
328: Community Forums
329: Photo Gallery
330: Photo Gallery
331: News Archive
332: Community Forums
333: Community Forums
334: Home
335: Member Screenshots
336: Community Forums
337: Community Forums
338: News
339: Photo Gallery
340: Community Forums
341: Member Screenshots
342: Community Forums
343: Community Forums
344: Community Forums
345: Community Forums
346: Community Forums
347: Community Forums
348: Community Forums
349: Home
350: Home
351: Home
352: Community Forums
353: Community Forums
354: Home
355: Community Forums
356: Downloads
357: Downloads
358: Home
359: Community Forums
360: Community Forums
361: Community Forums
362: Community Forums
363: Community Forums
364: Photo Gallery
365: Community Forums
366: Community Forums
367: Photo Gallery
368: Community Forums
369: Community Forums
370: Home
371: Community Forums
372: Home
373: Community Forums
374: Community Forums
375: Community Forums
376: Community Forums
377: Home
378: Community Forums
379: Community Forums
380: News
381: Community Forums
382: Community Forums
383: Community Forums
384: Community Forums
385: Community Forums
386: Community Forums
387: Photo Gallery
388: Photo Gallery
389: Community Forums
390: Photo Gallery
391: Community Forums
392: Community Forums
393: Community Forums
394: Home
395: Photo Gallery
396: Community Forums
397: Photo Gallery
398: Community Forums
399: Member Screenshots
400: Home
401: Community Forums
402: Community Forums
403: Home
404: Photo Gallery
405: Community Forums
406: Community Forums
407: Community Forums
408: Community Forums
409: Community Forums
410: Community Forums
411: Member Screenshots
412: Community Forums
413: Community Forums
414: Home
415: Community Forums
416: Community Forums
417: Community Forums
418: Downloads
419: Community Forums
420: Community Forums
421: Community Forums
422: Home
423: Community Forums
424: Photo Gallery
425: Photo Gallery
426: Downloads
427: Community Forums
428: Community Forums
429: Photo Gallery
430: Community Forums
431: Community Forums
432: Community Forums
433: Home
434: Community Forums
435: Downloads
436: Community Forums
437: Your Account
438: Downloads
439: Photo Gallery
440: Community Forums
441: Community Forums
442: Community Forums
443: Community Forums
444: Community Forums
445: Community Forums
446: Photo Gallery
447: Photo Gallery
448: Community Forums
449: Home
450: Community Forums
451: Photo Gallery
452: News Archive
453: Photo Gallery
454: Community Forums
455: Community Forums
456: Photo Gallery
457: Community Forums
458: Home
459: Community Forums
460: Home
461: Community Forums
462: Community Forums
463: Community Forums
464: Home
465: Photo Gallery
466: Community Forums
467: Community Forums
468: Member Screenshots
469: Community Forums
470: Community Forums
471: CPGlang
472: Photo Gallery
473: Community Forums
474: Community Forums
475: Community Forums
476: Community Forums
477: Community Forums
478: Community Forums
479: Community Forums
480: Community Forums
481: Community Forums
482: Community Forums
483: Photo Gallery
484: Community Forums
485: Home
486: Photo Gallery
487: Photo Gallery
488: Community Forums
489: Community Forums
490: Community Forums
491: Community Forums
492: Community Forums
493: Community Forums
494: Community Forums
495: Your Account
496: Community Forums
497: Statistics
498: Photo Gallery
499: Community Forums
500: Home
501: Community Forums
502: Community Forums
503: Community Forums
504: Downloads
505: Your Account
506: Photo Gallery
507: Community Forums
508: Community Forums
509: Community Forums
510: Community Forums
511: Community Forums
512: Community Forums
513: Downloads
514: Community Forums
515: Home
516: Community Forums
517: Community Forums
518: Community Forums
519: Downloads
520: Home
521: Photo Gallery
522: Community Forums
523: Community Forums
524: Community Forums
525: Community Forums
526: Community Forums
527: Member Screenshots
528: Community Forums
529: Community Forums
530: Community Forums
531: Community Forums
532: Community Forums
533: Community Forums
534: Community Forums
535: Community Forums
536: Community Forums
537: Photo Gallery
538: Community Forums
539: Your Account
540: Community Forums
541: Community Forums
542: Community Forums
543: Community Forums
544: Photo Gallery
545: Community Forums
546: Community Forums
547: Your Account
548: Your Account
549: Home
550: Photo Gallery
551: Photo Gallery
552: Community Forums
553: Community Forums
554: Community Forums
555: Community Forums
556: Home
557: Community Forums
558: Community Forums
559: Community Forums
560: Community Forums
561: Photo Gallery
562: Community Forums
563: Community Forums
564: Community Forums
565: Community Forums
566: Community Forums
567: Community Forums
568: Community Forums
569: Community Forums
570: Community Forums
571: Community Forums
572: Community Forums
573: Photo Gallery
574: Community Forums
575: Community Forums
576: Community Forums
577: Home
578: Statistics
579: Community Forums
580: Photo Gallery
581: Community Forums
582: Community Forums
583: Community Forums
584: Downloads
585: Community Forums
586: Community Forums
587: Downloads
588: Community Forums
589: Home
590: Community Forums
591: Community Forums
592: Community Forums
593: Community Forums
594: Community Forums
595: Community Forums
596: Community Forums
597: Home
598: Community Forums
599: Photo Gallery
600: CPGlang
601: Home
602: Community Forums
603: Photo Gallery
604: Community Forums
605: Community Forums
606: Photo Gallery
607: Community Forums
608: Community Forums
609: Community Forums
610: Downloads
611: Community Forums
612: Community Forums
613: Community Forums
614: Community Forums
615: Photo Gallery
616: Photo Gallery
617: Community Forums
618: Downloads
619: Photo Gallery
620: Community Forums
621: Community Forums
622: Community Forums
623: Community Forums
624: Photo Gallery
625: Community Forums
626: Photo Gallery
627: Community Forums
628: Community Forums
629: Community Forums
630: Community Forums
631: Photo Gallery
632: Community Forums
633: News Archive
634: Community Forums
635: Your Account
636: Community Forums
637: Home
638: Community Forums
639: Statistics
640: Home
641: Home
642: Photo Gallery
643: Community Forums
644: News
645: Community Forums
646: Community Forums
647: CPGlang
648: Community Forums
649: Community Forums
650: Community Forums
651: Community Forums
652: Contact
653: Community Forums
654: Community Forums
655: Community Forums
656: Home
657: Community Forums
658: Home
659: Home
660: Community Forums
661: Photo Gallery
662: Community Forums
663: Community Forums
664: Home
665: Community Forums
666: Photo Gallery
667: Community Forums
668: Community Forums
669: CPGlang
670: Photo Gallery
671: Community Forums
672: Community Forums
673: Downloads
674: Your Account
675: Community Forums
676: Community Forums
677: CPGlang
678: Photo Gallery
679: Statistics
680: Community Forums
681: Downloads
682: Community Forums
683: Community Forums
684: Community Forums
685: Photo Gallery
686: Community Forums
687: Your Account
688: CPGlang
689: Community Forums
690: CPGlang
691: Community Forums
692: Photo Gallery
693: Community Forums
694: Home
695: Community Forums
696: Photo Gallery
697: Community Forums
698: Home
699: Community Forums
700: Statistics
701: Home
702: Community Forums
703: Community Forums
704: Community Forums
705: Community Forums
706: CPGlang
707: Community Forums
708: Community Forums
709: Community Forums
710: Community Forums
711: Photo Gallery
712: CPGlang
713: Community Forums
714: Community Forums
715: Community Forums
716: Photo Gallery
717: Community Forums
718: Community Forums
719: Community Forums
720: Community Forums
721: Photo Gallery
722: Community Forums
723: Community Forums
724: Community Forums
725: Community Forums
726: Community Forums
727: Photo Gallery
728: Community Forums
729: Community Forums
730: Your Account
731: Home
732: Your Account
733: Community Forums
734: Photo Gallery
735: Community Forums
736: Community Forums
737: Community Forums
738: CPGlang
739: Community Forums
740: Community Forums
741: Home
742: Community Forums
743: Community Forums
744: Home
745: Community Forums
746: Home
747: Community Forums
748: Community Forums
749: Community Forums
750: Home
751: Community Forums
752: Community Forums
753: Community Forums
754: Photo Gallery
755: Community Forums
756: Home
757: Community Forums
758: Statistics
759: Community Forums
760: Community Forums
761: Community Forums
762: Home
763: Community Forums
764: Community Forums
765: Community Forums
766: Community Forums
767: Community Forums
768: Downloads
769: Member Screenshots
770: Photo Gallery
771: Community Forums
772: Community Forums
773: Community Forums
774: Community Forums
775: Community Forums
776: Photo Gallery
777: Community Forums
778: Community Forums
779: Community Forums
780: Photo Gallery
781: Your Account
782: Downloads
783: Member Screenshots
784: Community Forums
785: Community Forums
786: Community Forums
787: Community Forums
788: News
789: Community Forums
790: Your Account
791: Community Forums
792: Community Forums
793: Community Forums
794: CPGlang
795: Home
796: Community Forums
797: Community Forums
798: Your Account
799: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 5:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?


I'd agree with ya.


I will try this tonight on my home system and see what it does to frames. It'd be really simple to "reconstruct" if it doesn't help that much. It' just trees, barracks, and a few vehicles and other buildings.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 5:51 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I concur. LOL

Unfortunately I have been trying to come up with a coherent paragraph for the last hour.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

This is why we test, Guys. I really appreciate your candor. If your squaddies won't level with you, who will?

I'll leave a few trees so it ain't nekkid over there, but it's gonna' get whittled WAY down. I want the airfield to be as rich as possible, and will sacrifice the camp to get it.

Besides, I can always build it back up on my own system...that's why it's good to own the construction company!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 6:20 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 6:35 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 7:07 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing



OOpps.......did I say paragraph, I meant Sentence.......or actually word............ah heck hows bout a letter!
Back to top
View user's profile MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 7:28 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.


Rgr, that was what I was thinking, and if memory serves me well, isn't there a possibility to have different items on different layers in the scenery ?? or am I mixing appels with strawberries again?

As for the frame rate hit I suffered that most when going fom the 9 end towards the 27 end approaching them "chinooks" when I diverted the view from them the FPS picked up instantly, so it must be something on the left side of the RWY 9

I will need to get Stoops scenery switch contraption setup again, dunno what is happening, I think I broke it Laughing just to see what the effect is when tossing the stock textures in there.


And fry8cat ............ say CHEESE ! ....................... that's at least 6 letters Wink Laughing


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Mon Jul 31, 2006 7:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I retested the scenery with the Mesh turned off and still have the same errors noted. I even took some picthures. I also noted the runway is also floating about 6 feet up.













I hope these help. I have Fleds environmental pack so I also see the antennas on the C-130 as white. I think that is a minor thing.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 7:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Wingnut,

Well, it's interesting that you have the C130 and guy-on-terminal as floating. What those two objects in fact have in common is that they are not "installed" at "0" altitude, but are installed at "X" feet above (or below) the runway. This is because the guy is actually "hovering" over the rooftop (the roof does not support him) and the C130 had an anomaly of sitting about 2 feet off the runway anyway so I installed it at an altitude 1.5 feet below the indicated altitude of the runway with mesh off.

I actually expected the guy-on-terminal to "float" for EVERYBODY when mesh was turned off, but no one else has reported this, nor do I see it. I'm amazed because the indicated absolute altitude of the field above sea level is not the same stock v. mesh.

I should ask what mesh you are running. Is it Baptiste's freeware SEA mesh? I ask because there is a payware one that I know to be different.

My initial impression is that you are experiencing an anomaly from either a corrupt file, different mesh, or interferance with another addon. This is why I'd like a few more testers, preferably a couple with basic systems (not a lot of addon enhancements and such, unlike most C-C regulars).

There is another C130 macro availble, though not as pretty. And the guy-on-terminal is completely expendable, if your observations are replicable by others.

Oh...the Chinook over there is supposed to be flight, as I think you all guessed. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 7:56 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

The guy on the terminal just looks like he's standing on a rung of the fence to get a better view...I mean, that's Bob Hope out there!

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 8:57 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

From my testing so far I don't see any floating so I would question any add-ons besides those listed. I'm sure I'll be corrected if wrong but all that should be applied for best results on Ascouts scenery are "trees" and "SEA Mesh".

If you have any other update sound off. If so try disabling it and see what happens.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:25 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Update:

Removed all but two of the "hills" (there are about 12 in the scenery). Made no perceptable difference in framerates. Will put' em back. For my money, it's the density of stuff on the north pad, but I'll try the camp next and see what happens....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 10:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:41 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool


Ever'ting you could ever want to know about the 'trees' I'm using:

*********************************
FS2000/2 TREES OBJECT LIBRARY
Release 3 - Updated Version
---------------------------------
by
Gerrish Gray
September 2002
*********************************

This is my complete FS2000 Trees Library, updated and re-issued as a single
package. It contains two main parts in four zip files:-

* THE LIBRARY (SCENERY.ZIP, FS2000.ZIP and FS2002.ZIP) - This part is
needed by users of any scenery that states that it needs "Gerrish's
Trees Library".

* THE SCENERY DEVELOPERS' KIT (SDK.ZIP) - An updated SDK for scenery
designers with the required documentation and improved API macros.

The update is fully compatible with FS2000, CFS2 and FS2002. All existing
sceneries that use the Trees Library are supported, and the revised SDK enables
the creation of new sceneries for FS2002 that should have better frame rates than
those created with the earlier FS2000 SDK. It replaces ALL previous archives for
both the Library and the SDK.

NOTE: Please don't get this confused with my series of Autogen tree replacements
designed to improve the default trees in the FS2002 landscape, available in the
separate downloads GTL_AGEN.ZIP, MSTREES.ZIP, and MSTREES2.ZIP.


INSTALLING (OR RE-INSTALLING) THE LIBRARY
=========================================

1. TURN OUT THE OLD!
----------------

If you have previously installed any copies of the library, please delete
them all.

Look for, and remove, scenery BGL's called trees_0.bgl and/or trees_02.bgl
from ANY ..\scenery folder. It is safe and correct to delete these without
making any backup - the new trees_0.bgl file will replace them and work
correctly with all sceneries. Duplicate copies in local folders for
individual sceneries are NOT required and should not be present.

Then look for texture files called tree_*.bmp and conifer_*.bmp in all
..\texture folders. If, and only if, the names are in the following list of
65 textures, delete them, but be careful NOT to delete any textures with
similar names, but not actually in this list :-
- conifer_broad.bmp conifer_broad_hw.bmp
- conifer_canopy.bmp conifer_canopy_hw.bmp
- conifer_column.bmp conifer_column_hw.bmp
- conifer_conic.bmp conifer_conic_hw.bmp
- conifer_irreg.bmp conifer_irreg_hw.bmp
- conifer_oval.bmp conifer_oval_hw.bmp
- conifer_round.bmp conifer_round_hw.bmp
- conifer_vase.bmp conifer_vase_hw.bmp
- conifer_weep.bmp conifer_weep_hw.bmp
- tree_broad.bmp tree_broad_fa.bmp tree_broad_hw.bmp
tree_broad_sp.bmp tree_broad_wi.bmp
- tree_canopy.bmp tree_canopy_fa.bmp tree_canopy_hw.bmp
tree_canopy_sp.bmp tree_canopy_wi.bmp
- tree_column.bmp tree_column_fa.bmp tree_column_hw.bmp
tree_column_sp.bmp tree_column_wi.bmp
- tree_conic.bmp tree_conic_fa.bmp tree_conic_hw.bmp
tree_conic_sp.bmp tree_conic_wi.bmp
- tree_irreg.bmp tree_irreg_fa.bmp tree_irreg_hw.bmp
tree_irreg_sp.bmp tree_irreg_wi.bmp
- tree_oval.bmp tree_oval_fa.bmp tree_oval_hw.bmp
tree_oval_sp.bmp tree_oval_wi.bmp
- tree_palmate.bmp tree_pinnate.bmp
- tree_round.bmp tree_round_fa.bmp tree_round_hw.bmp
tree_round_sp.bmp tree_round_wi.bmp
- tree_vase.bmp tree_vase_fa.bmp tree_vase_hw.bmp
tree_vase_sp.bmp tree_vase_wi.bmp
- tree_weep.bmp tree_weep_fa.bmp tree_weep_hw.bmp
tree_weep_sp.bmp tree_weep_wi.bmp

Note that it is best to delete all duplicate copies that third-party scenery
authors have incorrectly asked you to install in 'local' ..\texture folders
for two reasons
(a) They waste memory when FS is running and cause slower frame rates - FS
does not recognise them as being the same texture as the copy in the
main ..\texture folder, and will therefore load the various 'local'
copies into memory as you move from one scenery area to another,
wasting time and memory. (This is true of all shared 'stock' textures
- it is always best to have just one shared copy in the main ..\texture
folder).
(b) Having unnecessary duplicate copies in 'local' ..\texture folders also
makes it difficult when updates are required.

2. BRING IN THE NEW!
----------------

Unzip the contents of the file SCENERY.ZIP into your main <fs####>\scenery
folder. This installs a single file called trees_0.bgl that contains all
the tree objects. The same file works correctly with either FS2000 or
FS2002.

Now, if you are using FS2000, unzip the contents of FS2000.ZIP into your
main <fs2000>\texture folder, or if you are using FS2002 unzip FS2002.ZIP
instead and put its contents in the main <fs2002>\texture folder. Either
will install the 65 tree_*.bmp and conifer_*.bmp files. The FS2000 versions
can actually be used with either Flight Simulator version, whereas the
improved FS2002 versions use the DirectX compressed DXT1 format and are not
compatible with the older FS2000. Incidentally, the newer textures not
only look better, they should also give a small improvement in frame rates.

Note that no entry is required in the Scenery Library database
(scenery.cfg).

Because the library uses 'section 10' objects, the trees will automatically
be found by any scenery that uses them. If you are using FS2000 and
previously installed an older version of the library, you may have put it
in a special folder within the <fs2000>\scenedb structure, with its own
entry in scenery.cfg. This is fine for FS2000, and you could put the
replacements there too if you wish, but this method of installation does
NOT work satisfactorily with FS2002, which seems to have a different method
for finding textures associated with library files, and may display the
trees as untextured white "boards" if the texture bitmaps are not found the
main fs2002\texture folder.


THE SDK (SCENERY DEVELOPERS KIT) We need to focus here:
================================

You only need this part if you are a scenery developer and want to design your
own sceneries using the Trees Library. You don't need it if all you plan to do
is fly in sceneries made by others, and enjoy the glories of these good-looking
trees which they have included for your enjoyment.

If you are a scenery designer, unzip the contents of SDK.ZIP. Put the document
files and the JPEG anywhere convenient, and do a further unzip operation on the
included file API.ZIP to put the API macros into your usual API folder
(overwriting any previous copies you may have). Please note that I no longer
supply macros in the .SCM format for ASD, as that product is now obsolescent and
gives rise to too many problems when using modern macros (although you are
welcome to convert the .API macros to .SCM format for yourself if you wish).


COPYRIGHT
=========

The Trees Library and its SDK and are both released as FREEWARE.
Copyright (C) 2000-2002 G Gray. All Rights Reserved

You are permitted to use the library and textures with any scenery that requires
them.

You may also redistribute the package free of any charge or gain as a single
unaltered archive accompanied by an acknowledgement of the author's copyright
(a copy of this file will suffice), for use with Freeware or Public Domain
scenery or for the creation thereof.

You may NOT use, distribute, or otherwise reproduce this package, or any part
thereof for commercial gain or profit unless expressly licensed by the author to
do so.

Commercial or shareware scenery authors are hereby EXPRESSLY FORBIDDEN from
using or distributing this library or any part thereof without first obtaining a
LICENCE for such use or distribution from the author. Any enquiries should be
sent by e-mail in the first instance to the author as below. A reasonable offer
of payment, proportional to the financial gain to be made from such use or
distribution, will normally be expected.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 4 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.