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Fogie Field nearing completion :: Archived
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Shadow_Bshwackr
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Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Sun Oct 23, 2005 10:12 am
Post subject: Re: Fogie Field nearing completion

Com Central is doing web hosting now and soon, a big public announcement will be made. Take a look here: www.com-centralhosting.net and yes, we can transfer exsisting domain names... Wink
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FF_RacerXXX
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Joined: Oct 21, 2005
Posts: 11
Location: Midlothian Va.
PostPosted: Sun Oct 23, 2005 10:24 am
Post subject: Re: Fogie Field nearing completion

To reiterate what Step posted WE ARE VERY IMPRESSED with the "Pigsty"
would love to see it globally in the create a flight section.....not hard to get that detail in....will trade info for opening hangar doors. Smile
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FF_StepChild
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Posts: 174
Location: Hampton Va. US
PostPosted: Sun Oct 23, 2005 3:19 pm
Post subject: Re: Fogie Field nearing completion

Oh! Now you tell me! We just paid for two years (and got two free) with POWWEB. We get a 30 day moneyback so if they fail to provide whatr they advertise, we will switch.

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JG300-Ascout
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Location: Cyberspace
PostPosted: Sun Oct 23, 2005 4:51 pm
Post subject: Re: Fogie Field nearing completion

- FF_StepChild


Any help for adding buildings would be greatly appreciated. How was the scenery added at the Pigsty?


The "Pig Sty" and "Com-Central Wilderness Camp", unlike most of my other sceneries, were built on existing airfields stock to FS9. Thus, I just used FSSC (the only such program I use) to add and manipulate the precise placement of the "accessories". This includes in the 2 dimensional plane, and in the 3rd, as in the case of the piggie in the control tower..actually a macro-within-a-macro.

I also personalized several of the structures, such as the signs, by using "paint" to change their content to say what I want. Likewise the sign on the door of the truck and other stuff that you only notice if you fly or taxi in really close (helicopters are almost a must at some of my stuff).

Placement means adding, and moving incrementally the items by exporting and checking location in FS9. I don't have an exact count, but a typical Anomaly Airways project involves exporting and then loading FS9 several hundred times to verify placement. Good luck with your project! Smile

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JG300-Ascout
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PostPosted: Sun Oct 23, 2005 4:53 pm
Post subject: Re: Fogie Field nearing completion

- FF_RacerXXX
To reiterate what Step posted WE ARE VERY IMPRESSED with the "Pigsty"
would love to see it globally in the create a flight section.....not hard to get that detail in....will trade info for opening hangar doors. Smile


You are welcome to do as you wish with proper credit.

Hangars with "opening doors", such as in my new "Mountain Lake" scenery, are downloadable at Hovercontrol as macros in several sizes and are make by Jordan Moore, as I state in my "readme". You don't have to reinvent the wheel, go get some of his and use 'em....that's what they're there for! Wink

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