LMAO!!!! Ain't it the truth, too. Actually the Pigsty, the Mountain Brewery, and the Com-C Wilderness Camp all survived pretty well compared to other Ascout Anomaly Airways productions......very sorry to say, bud, but after seeing the pix below you may very well be yelling.
Seems the shift in terrain data that they sourced for this version (a while different database than previous versions used) have eradicated the old anomalies, leaving some bizarre results in the wake.
In no particular order:
Area Fifty TWO:
Is now VERY lush and this is the scene starting out at the adjacent airfield:
The hill drops off at the far end of the runway.....
The "containment area" has been massively compromised, so much so that I didn't dare land again, knowing (or actually, NOT knowing) what could be roaming around....
Here's the road where the trucks were hauling the.....cargo.....fortunately none of 'em have tipped over....
Eagle's Nest and Eagle's Nest North:
Essentially, Millwood Lake is now completely filled back up to level with water, so no more 15,000' waterfall or sunken lake. A strange result is that when over water, you can "see" the runway down there but it's actually 15K' down....it 'follows' you the same way the moon stays in the same position while flying.
At the center of Eagle's Nest North, the flatten area actually causes an anomaly all it's own, which begs looking into, literally...
Considering the small width and considerable depth of the modified anomaly, this may still be worthwhile as a challenge all it's own...a hovering 15,000' descent all the way to the bottom.....I tried it from external view looking down and it quickly turns into a "Journey to the Center of Your Mind" kinda thing.....I failed, twice, but am gonna try again maybe with some Iron Butterfly or Donovan MP3's playing in the background to help.....
A bit farther down the edge of the lake, lies the fully-exposed Eagle's Nest.....no longer a retreat for diabolical masterminding, it's more like "Eagle's Summer Lakeside Nest" now.....and the strobe light on the Bell UH-1 still blinks, if that's any consolation....
Mountain Hideout, Secret Lair and Secret Base:
Since these all essentially took advantage of the sunken Stockton Lake anomaly, and it's been fixed too, it's another "Planet of the Apes" scenario.....weird scenes inside the goldmine, truly.......
Off to the right you'll notice the Secret Base is now not a terribly well-kept secret....and if you notice the very small grey line on the water, slanted at about a 30-degree angle, and located just above the Artificial Horizon at the bottom of the picture, that's the runway for the Secret Lair, way way down under the water....
The Secret Lair itself does kind of the same thing as the Mountain Hideout scenery does, but since it's now located under land there's a very cool....one might say even very
diabolical......set of sawtooth-style hills around the hole it sits down in....
Also not far from there, one of our"shipments" shows up hopelessly landlocked. Seems we owe JG300-Lurps an apology for us accusing him of being the consumer of the beer that was noticed as missing. As a reminder, Lloyd's of London did finally reimburse us for this lost ship so let's just keep this picture to ourselves please....
Looking down the huge pit protected by the Diabolical Hills, the 10,000' drop looks a little more manageable than the other one.....gonna have to try this.....
Roirama Pt. 1 & 2:
Not sure what to say here....the oddest part is, Roirama Pt. 1 shows up but Pt. 2 doesn't! I double-checked my scenery library and both are there and enabled. Strange, and kind of a bummer becuase I really got a kcik out of pushing a glider to the edge of Pt.1, pushing it off the runway, and then seeing if I could pull out and land at Pt. 2 at it's slightly lower elevation.
But anyway, Pt. 1 still shows up as a huge elevated mesa, there's just no huge 60,000' peak anomaly to accompany it anymore.
The area itself is somewhat compressed in length and width though, so some facilities have been interestingly elevated as a result...note the small building on the near side of the runway is now juuuust a little bit tipsy......cubicle space must now be carefully selected to maintain a balanced work environment.....
Setting down to land and check it out, I gotta confess there's something about this view I found very...comforting, let's say.....can't put my finger on just what it is, though.....
And here's the view looking West.......hey we got earthquake insurance don't we???!!!!
And finally.....
Rotorhead Raceway:
Well if there's a time during all this that I fell down on my
own knees and cursed them g***-Da**ed Ba**ids for nuking it all to H**L, this was it. She's there, in spirit, but...she's gone.
We have a very, very small teensy-weensy little crevasse that peeks down to the raceway runway of yore.....and a new (and re-adjusted) runway at ground level. The odd thing here is that the new runway is canted 10 degrees further than the old one, so the runway numbers are 34/16 instead of 33/15. Who knows why.
Kinda depressing to look past the Winner's Circle and no longer see the drop down into the Racing Canyon.....
All the above- and below-ground facilities are there of course:
One possibility for keeping this alive might be to use the "Gates" that FSX now provides.....there are a couple of missions that use 'em. A race course with timing gates, and a few horizontally-arranged gates to hover up or down through as part of the course, aren't entirely out of the question, perhaps,......
At any rate, looks like it's time to search for new Anomalies..they gotta be out there....