±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 371
Total: 371
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: CPGlang
04: Member Screenshots
05: Home
06: Photo Gallery
07: Community Forums
08: Photo Gallery
09: Community Forums
10: Community Forums
11: Community Forums
12: News
13: Home
14: Home
15: Home
16: Home
17: Photo Gallery
18: Home
19: Member Screenshots
20: Photo Gallery
21: Community Forums
22: Home
23: Community Forums
24: Community Forums
25: Home
26: Home
27: Community Forums
28: Home
29: Community Forums
30: Community Forums
31: CPGlang
32: Community Forums
33: Home
34: Community Forums
35: Photo Gallery
36: Community Forums
37: Community Forums
38: Photo Gallery
39: CPGlang
40: CPGlang
41: Community Forums
42: Photo Gallery
43: Your Account
44: Community Forums
45: Home
46: Photo Gallery
47: Community Forums
48: Community Forums
49: Photo Gallery
50: Community Forums
51: Community Forums
52: Community Forums
53: CPGlang
54: CPGlang
55: CPGlang
56: Community Forums
57: Photo Gallery
58: Community Forums
59: Photo Gallery
60: Photo Gallery
61: Photo Gallery
62: Community Forums
63: Photo Gallery
64: Community Forums
65: News
66: Photo Gallery
67: Member Screenshots
68: News Archive
69: Downloads
70: Home
71: Photo Gallery
72: CPGlang
73: Photo Gallery
74: Home
75: Community Forums
76: Photo Gallery
77: Photo Gallery
78: Home
79: Home
80: Home
81: CPGlang
82: Home
83: Home
84: Home
85: Community Forums
86: CPGlang
87: Community Forums
88: Home
89: CPGlang
90: CPGlang
91: CPGlang
92: Member Screenshots
93: Photo Gallery
94: Home
95: Home
96: Home
97: Community Forums
98: Home
99: CPGlang
100: Community Forums
101: CPGlang
102: Member Screenshots
103: Photo Gallery
104: News Archive
105: Home
106: Member Screenshots
107: Photo Gallery
108: Community Forums
109: Member Screenshots
110: Community Forums
111: Community Forums
112: Photo Gallery
113: Community Forums
114: Community Forums
115: Your Account
116: Community Forums
117: Home
118: Home
119: Member Screenshots
120: CPGlang
121: Community Forums
122: Community Forums
123: Photo Gallery
124: Photo Gallery
125: Community Forums
126: Member Screenshots
127: Community Forums
128: Home
129: Community Forums
130: Downloads
131: Photo Gallery
132: Home
133: CPGlang
134: CPGlang
135: CPGlang
136: Statistics
137: Community Forums
138: Community Forums
139: CPGlang
140: Community Forums
141: Photo Gallery
142: CPGlang
143: Photo Gallery
144: CPGlang
145: CPGlang
146: Community Forums
147: Community Forums
148: Home
149: Community Forums
150: Community Forums
151: Community Forums
152: Community Forums
153: Home
154: Community Forums
155: Community Forums
156: Member Screenshots
157: Community Forums
158: Photo Gallery
159: Photo Gallery
160: Home
161: Home
162: Community Forums
163: CPGlang
164: CPGlang
165: Community Forums
166: Home
167: Community Forums
168: Community Forums
169: Photo Gallery
170: CPGlang
171: Photo Gallery
172: CPGlang
173: Community Forums
174: Community Forums
175: Community Forums
176: Community Forums
177: CPGlang
178: Photo Gallery
179: Home
180: Home
181: CPGlang
182: Community Forums
183: CPGlang
184: Home
185: Home
186: CPGlang
187: CPGlang
188: Home
189: Community Forums
190: Your Account
191: Home
192: CPGlang
193: CPGlang
194: CPGlang
195: CPGlang
196: Home
197: Photo Gallery
198: CPGlang
199: Community Forums
200: Community Forums
201: Community Forums
202: Photo Gallery
203: Community Forums
204: News
205: Home
206: Home
207: Community Forums
208: CPGlang
209: CPGlang
210: Community Forums
211: Home
212: Photo Gallery
213: Community Forums
214: Community Forums
215: Member Screenshots
216: CPGlang
217: Community Forums
218: Community Forums
219: CPGlang
220: Home
221: Photo Gallery
222: Community Forums
223: Member Screenshots
224: Home
225: Community Forums
226: Community Forums
227: Photo Gallery
228: CPGlang
229: Photo Gallery
230: CPGlang
231: Community Forums
232: Community Forums
233: Community Forums
234: Photo Gallery
235: Photo Gallery
236: Community Forums
237: Community Forums
238: Home
239: Community Forums
240: Home
241: Member Screenshots
242: Community Forums
243: Community Forums
244: Photo Gallery
245: Community Forums
246: CPGlang
247: CPGlang
248: CPGlang
249: CPGlang
250: Home
251: Photo Gallery
252: CPGlang
253: Community Forums
254: Photo Gallery
255: Home
256: CPGlang
257: CPGlang
258: CPGlang
259: Home
260: CPGlang
261: Photo Gallery
262: Photo Gallery
263: CPGlang
264: CPGlang
265: Member Screenshots
266: Home
267: Home
268: Member Screenshots
269: Home
270: Community Forums
271: Community Forums
272: Home
273: Community Forums
274: Photo Gallery
275: Community Forums
276: CPGlang
277: CPGlang
278: Community Forums
279: Community Forums
280: CPGlang
281: Community Forums
282: Community Forums
283: Community Forums
284: Photo Gallery
285: Community Forums
286: Community Forums
287: CPGlang
288: Your Account
289: Community Forums
290: Home
291: Home
292: CPGlang
293: Photo Gallery
294: Photo Gallery
295: CPGlang
296: CPGlang
297: Community Forums
298: Home
299: Home
300: CPGlang
301: Photo Gallery
302: Community Forums
303: CPGlang
304: CPGlang
305: CPGlang
306: Home
307: Community Forums
308: Your Account
309: CPGlang
310: Community Forums
311: Home
312: Home
313: Community Forums
314: Home
315: Community Forums
316: Community Forums
317: Photo Gallery
318: Photo Gallery
319: Community Forums
320: Photo Gallery
321: CPGlang
322: Photo Gallery
323: Community Forums
324: Photo Gallery
325: Community Forums
326: Community Forums
327: Photo Gallery
328: Photo Gallery
329: Home
330: Photo Gallery
331: Photo Gallery
332: Community Forums
333: CPGlang
334: Home
335: Photo Gallery
336: CPGlang
337: Community Forums
338: Photo Gallery
339: Home
340: CPGlang
341: CPGlang
342: Home
343: Community Forums
344: Community Forums
345: CPGlang
346: Community Forums
347: Home
348: Photo Gallery
349: CPGlang
350: CPGlang
351: CPGlang
352: CPGlang
353: Home
354: Community Forums
355: Home
356: Photo Gallery
357: Community Forums
358: CPGlang
359: Home
360: Community Forums
361: CPGlang
362: CPGlang
363: CPGlang
364: Photo Gallery
365: Community Forums
366: CPGlang
367: CPGlang
368: Community Forums
369: Photo Gallery
370: Photo Gallery
371: CPGlang

Staff Online:

No staff members are online!
Trophy-- anit-RPG technology?
The AFV ASSOCIATION was formed in 1964 to support the thoughts and research of all those interested in Armored Fighting Vehicles and related topics, such as AFV drawings. The emphasis has always been on sharing information and communicating with other members of similar interests; e.g. German armor, Japanese AFVs, or whatever.
Post new topic    Reply to topic    Printer Friendly Page     Forum Index ›  AFV News Discussion Board

View previous topic :: View next topic  
Author Message
SHAWN
Power User

Offline Offline
Joined: Jan 31, 2006
Posts: 484

PostPosted: Tue Jan 09, 2007 10:52 pm
Post subject: Trophy-- anit-RPG technology?

okay fellas, happened to catch the tail end report on the news this evening in re: an anti-RPG system or something. it was developed by the IDF, called Trophy?

do any of you who know more about this, feel that you can comment, shed more light on how this is supposed to work?

shawn
Back to top
View user's profile Photo Gallery
JimWeb
Power User

Offline Offline
Joined: Jan 24, 2006
Posts: 1439
Location: The back of beyond
PostPosted: Tue Jan 09, 2007 11:30 pm
Post subject: Re: Trophy-- anit-RPG technology?

Not adopted by anyone yet as it is useless in built-up areas and poses a hazard to any of the dismounts around the vehicle. It is strictly a wide-open spaces and everyone under armour system.

TRAPS is a much better system that can be used even with personnel stood beside it...

Cool

_________________
TTFN
Jim

If your not a member of JED then your
not serious about anything military..

***********************
www.jedsite.info
JED Military Equipment
***********************
Back to top
View user's profile Visit poster's website ICQ Number
Shadow_Banshee
Power User

Offline Offline
Joined: Feb 03, 2005
Posts: 575

PostPosted: Wed Jan 10, 2007 1:05 am
Post subject: Re: Trophy-- anit-RPG technology?

maybe this might be intresting, i checked and its ok to link to it, www.thesop.org/index.php?id=878 i was recently discusing this with a IDF friend so the link was handy. hope it helps.

_________________
Lay me place and bake me Pie
I'm starving for me Gravy
Back to top
View user's profile
mike_Duplessis
Power User

Offline Offline
Joined: Jan 24, 2006
Posts: 236

PostPosted: Wed Jan 10, 2007 3:51 pm
Post subject: Re: Trophy-- anit-RPG technology?

I believe Trophy may have seen some limited use in Lebanon last year. There's been a recent media stink about the U.S. turning its nose up to Trophy in favor of a home-grown version that's still pretty far down the road.

My own ill-informed concern with Trophy is its electronic footprint. Radars scannning for incoming rockets sounds like an opponent should be able to pick up and isolate vehicle signatures from miles away. 'Captain, I'm reading three Trophy signatures off the port bow!"
Back to top
View user's profile
SHAWN
Power User

Offline Offline
Joined: Jan 31, 2006
Posts: 484

PostPosted: Wed Jan 10, 2007 5:13 pm
Post subject: Re: Trophy-- anit-RPG technology?

thanks, i know i am not the only one who feels this way, the media can get my blood boiling...

oh my goodness, i cant believe i was going to use this term, the "drive-by" media, lisa meyers or whomever she was, reported on the trophy system,
presenting views and opinions that i dont feel are accurate, trying to make the govt or army out to be the bad guys and not putting the lives of the soldier first, blah, blah, blah.

this type of defense has some good pros, but too many cons at the present...
this is the first i have heard of it. sounds viable, but how useful would it really be?
seems like sci-fi, force fields around vehicles and such, seems cool


the story had mentioned something to do with an auto-loader, how did that fit into the system?

thanks for shedding some light on this for me, and for the link. i will check it out.
shawn
Back to top
View user's profile Photo Gallery
Neil_Baumgardner
Power User

Offline Offline
Joined: Jan 24, 2006
Posts: 3942
Location: Arlington, VA
PostPosted: Wed Jan 10, 2007 5:23 pm
Post subject: Re: Trophy-- anit-RPG technology?

Army Committed to Force Protection, Not False Security
By Jim Garamone
American Forces Press Service

WASHINGTON, Sept. 8, 2006 – Army leaders are committed to ensuring soldiers have the best force-protection capability possible, but also want to avoid giving soldiers a false sense of security, service officials said here today.

Maj. Gen. Jeffrey A, Sorenson, the Army’s deputy for acquisition and systems management, took exception to an NBC News report that said the Army is not buying an Israeli system, called Trophy, that could protect soldiers and their vehicles from rocket-propelled grenades. The report alleges the Army manipulated information in favor of a competing Raytheon system, called Quick Kill.

Both the Israeli and Raytheon systems are designed to fire missiles that intercept RPGs in flight. The Israeli system may be six months ahead of the Raytheon system, but it has limitations. The NBC report made it sound as if the Army refused to field a perfectly fine combat system that would save lives, officials said.

Sorenson said they system is not a “produceable item.� The Israelis have been working on the Trophy system for 10 or 11 years, Sorenson said. “If this thing was ready to go, my question would be, why wasn’t it on the particular tanks that went into Lebanon?� he said. No Israeli Merkava tanks carried the Trophy system, he said.

Other problems include the fact that the system right now has no reloading capability. Once it fires, that side of the vehicle is vulnerable. Which brings up another shortcoming: the Trophy can only be mounted to protect one axis. This means officials would have to mount multiple missile systems on every vehicle. The Quick Kill missile has 360-degree capability and a reload capability.

Another worry is collateral damage, he said. “In a tight urban area, the Trophy system may take out the RPG, but we may kill 20 people in the process,� Sorenson said. “That is a concern we have that we haven’t fully evaluated.�

The general said there also is confusion on the contract award. “It was awarded by the lead system integrator and the government team,� Sorenson said. “It was not done by Raytheon. There was confusion in the report that the Army was cooking the books and which was absolutely false, blatantly false.�

Sorenson said the Army has standards of performance for force-protection capabilities. “These have not only been dictated by lessons learned in theater, but all the work we have done heretofore on all the systems prior to this,� he said. “We will not put anything out there that has not demonstrated that it is capable of doing what it is alleged to do.�

The bottom line is that if a system “does not have the ‘Good Housekeeping Seal of Approval’ it does not go forward,� Sorenson said.

The general said that every soldier lost is a tragedy. But, of the more than 1,400 soldiers killed in Iraq, most died from improvised explosive devices. A total of 148 soldiers have been lost due to an RPG or an RPG and other weapons. Sixty-three soldiers died by RPG only, he said. Broken down further, 10 soldiers died as a result of an RPG hit to a U.S. combat system -- an Abrams tank, Bradley fighting vehicle, Stryker wheeled vehicle or M-113 armored personnel carrier.

“The reason that is so low is that those combat systems already have good force-protection systems applied,� Sorenson said. There are reactive armor tiles on the Bradley. Officials added slat-armor protection to the Stryker, and all combat vehicles have protection built into them, officials said.
Back to top
View user's profile
mike_Duplessis
Power User

Offline Offline
Joined: Jan 24, 2006
Posts: 236

PostPosted: Wed Jan 10, 2007 6:30 pm
Post subject: Re: Trophy-- anit-RPG technology?

Some describe the debate as a contest between a high-tech one-shot reactive system that may cost more than the vehicle itself vs a cheap steel cage with bars spaced 3 inches apart. of course a cheap steel cage doesn't boost Raytheon profit margin.

D'oh! I almost forgot to mention. Our gracious host 'AFV News' had a brief article on Trophy in its journal a short while ago. Is your magazine subscription up-to-date? Wink
Back to top
View user's profile
mike_Duplessis
Power User

Offline Offline
Joined: Jan 24, 2006
Posts: 236

PostPosted: Thu Jan 11, 2007 1:58 pm
Post subject: Re: Trophy-- anit-RPG technology?

Ah! By sheer coincidence I got home from work early last night, just in time to see an NBC news report pretty darned critical of Pentagon procurement in regards to Trophy. Not that they didn't field it, more that they did everything possible to keep from even looking at it! So the old story's still got legs.
Back to top
View user's profile
bsmart
Power User

Offline Offline
Joined: Jan 23, 2006
Posts: 2523
Location: Central Maryland
PostPosted: Thu Jan 11, 2007 3:23 pm
Post subject: Re: Trophy-- anit-RPG technology?

I saw the story on NBC also. It was a pretty pointed and damning piece. Their focus was 'Army Does everything it can to keep from testing a system which may save soldiers lives to protect the FCS program which their (The Armys) favored contractor is developing' Including the old 'The Army refused our requests for interviews' which NEVER plays well.

Also nothing about cost or potential danger to dismounts (Which is the big problem I've always felt was there with active/reactive systems)

_________________
Bob Smart (bsmart@xecu.net)
Back to top
View user's profile Send e-mail
Joe_D
Power User

Offline Offline
Joined: Jan 29, 2006
Posts: 2066
Location: Razorback Country
PostPosted: Thu Jan 11, 2007 7:23 pm
Post subject: Re: Trophy-- anit-RPG technology?

Nobody's mentioned Humvee Protection,
Just curious if it would apply to them, since the majority of the traffic is of those type of vehicles. Pardon my ignorance but can it be used with a crewmember exposed in an open cupola??? If not the value would be even less. I will say that protective upgrades are happening all the time and as soon as you get used to one another comes out even better. IED's are the most common and biggest killer. RPG's can mess your day up, but at least there's a person you can kill if he tries to engage you. Can't fight an IED.
Did not see the NBC program, kinda glad I don't have regular access to it based on what everyone has said. Let's hope this story doesn't end up prompting some Congressman to start another uneccesary investigation that will either buy us a system we don't really need and siphon off funds needed elsewhere (Counter IED) or prevent the fielding of one in a timely manner that does work.

Joe D
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Reply to topic    Printer Friendly Page    Forum Index ›  AFV News Discussion Board
Page 1 of 1
All times are GMT - 6 Hours



Jump to:  


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum