±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 610
Total: 610
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Photo Gallery
04: Community Forums
05: Photo Gallery
06: Community Forums
07: Photo Gallery
08: Community Forums
09: Photo Gallery
10: Downloads
11: Community Forums
12: Community Forums
13: Community Forums
14: Community Forums
15: Community Forums
16: Photo Gallery
17: CPGlang
18: Photo Gallery
19: Community Forums
20: Photo Gallery
21: Photo Gallery
22: Community Forums
23: Community Forums
24: Your Account
25: Community Forums
26: Community Forums
27: Community Forums
28: Home
29: News
30: Community Forums
31: Community Forums
32: Community Forums
33: Community Forums
34: Photo Gallery
35: Community Forums
36: Community Forums
37: Community Forums
38: Home
39: Community Forums
40: Community Forums
41: Member Screenshots
42: Community Forums
43: Community Forums
44: Community Forums
45: Home
46: Community Forums
47: Community Forums
48: Community Forums
49: Community Forums
50: Photo Gallery
51: Photo Gallery
52: Community Forums
53: Photo Gallery
54: Photo Gallery
55: Downloads
56: Community Forums
57: CPGlang
58: Community Forums
59: Community Forums
60: Community Forums
61: Community Forums
62: Home
63: Community Forums
64: Community Forums
65: Community Forums
66: Community Forums
67: Community Forums
68: Community Forums
69: Community Forums
70: Photo Gallery
71: Home
72: Photo Gallery
73: Community Forums
74: Community Forums
75: Community Forums
76: Photo Gallery
77: Home
78: Photo Gallery
79: Community Forums
80: Community Forums
81: Member Screenshots
82: Community Forums
83: Photo Gallery
84: Community Forums
85: Community Forums
86: Community Forums
87: Community Forums
88: Community Forums
89: Community Forums
90: Community Forums
91: Community Forums
92: Community Forums
93: Photo Gallery
94: Community Forums
95: Community Forums
96: Community Forums
97: Community Forums
98: Home
99: Community Forums
100: Community Forums
101: Home
102: Home
103: Community Forums
104: Community Forums
105: Photo Gallery
106: Community Forums
107: Downloads
108: Photo Gallery
109: Community Forums
110: Community Forums
111: Community Forums
112: Photo Gallery
113: Community Forums
114: Community Forums
115: Community Forums
116: Home
117: Photo Gallery
118: Community Forums
119: Community Forums
120: Community Forums
121: Community Forums
122: Photo Gallery
123: Community Forums
124: Community Forums
125: Community Forums
126: Community Forums
127: Community Forums
128: Community Forums
129: Community Forums
130: Community Forums
131: Community Forums
132: Community Forums
133: Community Forums
134: Home
135: Home
136: Community Forums
137: Member Screenshots
138: Photo Gallery
139: Community Forums
140: Community Forums
141: Community Forums
142: Community Forums
143: Community Forums
144: Home
145: Community Forums
146: Community Forums
147: Photo Gallery
148: Community Forums
149: Community Forums
150: Community Forums
151: Photo Gallery
152: Community Forums
153: Downloads
154: Photo Gallery
155: Community Forums
156: Photo Gallery
157: Community Forums
158: Community Forums
159: Photo Gallery
160: Community Forums
161: Photo Gallery
162: News
163: Community Forums
164: Community Forums
165: Community Forums
166: Community Forums
167: Community Forums
168: Community Forums
169: Community Forums
170: News
171: Photo Gallery
172: Community Forums
173: CPGlang
174: Community Forums
175: Photo Gallery
176: Community Forums
177: Community Forums
178: Photo Gallery
179: Community Forums
180: Community Forums
181: Community Forums
182: Photo Gallery
183: Community Forums
184: Community Forums
185: Community Forums
186: CPGlang
187: Community Forums
188: Community Forums
189: Home
190: LinkToUs
191: Photo Gallery
192: Home
193: Photo Gallery
194: Community Forums
195: Home
196: Community Forums
197: Home
198: Member Screenshots
199: Downloads
200: Home
201: Community Forums
202: News
203: Home
204: Your Account
205: Home
206: Community Forums
207: Photo Gallery
208: Home
209: Home
210: Your Account
211: Community Forums
212: Photo Gallery
213: Community Forums
214: Community Forums
215: Photo Gallery
216: Photo Gallery
217: Community Forums
218: Photo Gallery
219: Home
220: Photo Gallery
221: Community Forums
222: Photo Gallery
223: Statistics
224: Home
225: Community Forums
226: Community Forums
227: Community Forums
228: Photo Gallery
229: Community Forums
230: Community Forums
231: Community Forums
232: Community Forums
233: Community Forums
234: Community Forums
235: Community Forums
236: Community Forums
237: Community Forums
238: Community Forums
239: Community Forums
240: Photo Gallery
241: Community Forums
242: Home
243: Community Forums
244: News Archive
245: Community Forums
246: Community Forums
247: Community Forums
248: Community Forums
249: Community Forums
250: Your Account
251: Community Forums
252: Community Forums
253: Community Forums
254: Photo Gallery
255: Community Forums
256: Home
257: Community Forums
258: Photo Gallery
259: Community Forums
260: Community Forums
261: Community Forums
262: Community Forums
263: Community Forums
264: Downloads
265: Downloads
266: Community Forums
267: Home
268: Home
269: Community Forums
270: Community Forums
271: Photo Gallery
272: Community Forums
273: Community Forums
274: Photo Gallery
275: Community Forums
276: Community Forums
277: Community Forums
278: Home
279: Photo Gallery
280: Community Forums
281: Photo Gallery
282: Community Forums
283: Photo Gallery
284: Home
285: Community Forums
286: Home
287: Your Account
288: Community Forums
289: Community Forums
290: Community Forums
291: Downloads
292: Your Account
293: Community Forums
294: Community Forums
295: Community Forums
296: Community Forums
297: Community Forums
298: Photo Gallery
299: Community Forums
300: Community Forums
301: Community Forums
302: Community Forums
303: Community Forums
304: Photo Gallery
305: Community Forums
306: Photo Gallery
307: Photo Gallery
308: Community Forums
309: Community Forums
310: Community Forums
311: Community Forums
312: Community Forums
313: Community Forums
314: Community Forums
315: Community Forums
316: Community Forums
317: Photo Gallery
318: Community Forums
319: CPGlang
320: CPGlang
321: Community Forums
322: Community Forums
323: Community Forums
324: Community Forums
325: News
326: Community Forums
327: Community Forums
328: Community Forums
329: Community Forums
330: Photo Gallery
331: Downloads
332: Photo Gallery
333: Community Forums
334: Community Forums
335: Home
336: Your Account
337: Photo Gallery
338: Home
339: Photo Gallery
340: Community Forums
341: Community Forums
342: Photo Gallery
343: Community Forums
344: Community Forums
345: Photo Gallery
346: Community Forums
347: Downloads
348: Community Forums
349: Community Forums
350: Community Forums
351: Community Forums
352: Community Forums
353: Community Forums
354: Photo Gallery
355: Photo Gallery
356: Community Forums
357: Community Forums
358: Photo Gallery
359: Community Forums
360: CPGlang
361: Community Forums
362: Community Forums
363: Community Forums
364: Downloads
365: Community Forums
366: Downloads
367: Community Forums
368: Downloads
369: Community Forums
370: Community Forums
371: Photo Gallery
372: Your Account
373: Community Forums
374: Community Forums
375: Community Forums
376: Home
377: Community Forums
378: Community Forums
379: Community Forums
380: Community Forums
381: Community Forums
382: Community Forums
383: Community Forums
384: Community Forums
385: Home
386: Photo Gallery
387: Community Forums
388: Community Forums
389: Community Forums
390: Photo Gallery
391: Community Forums
392: Home
393: Community Forums
394: Community Forums
395: Downloads
396: Community Forums
397: Statistics
398: Community Forums
399: Community Forums
400: Community Forums
401: Community Forums
402: Downloads
403: Photo Gallery
404: Community Forums
405: Community Forums
406: Community Forums
407: Community Forums
408: Community Forums
409: Home
410: Photo Gallery
411: Downloads
412: Community Forums
413: Community Forums
414: Photo Gallery
415: Your Account
416: Community Forums
417: Community Forums
418: News
419: Community Forums
420: CPGlang
421: Community Forums
422: Community Forums
423: Downloads
424: Community Forums
425: Community Forums
426: Community Forums
427: Community Forums
428: Downloads
429: Community Forums
430: Community Forums
431: Downloads
432: Community Forums
433: Community Forums
434: Photo Gallery
435: Community Forums
436: Community Forums
437: Home
438: Member Screenshots
439: Community Forums
440: Downloads
441: Community Forums
442: Photo Gallery
443: Community Forums
444: Photo Gallery
445: Photo Gallery
446: Home
447: Downloads
448: Home
449: Photo Gallery
450: Home
451: Community Forums
452: Home
453: Home
454: Community Forums
455: Photo Gallery
456: Community Forums
457: Photo Gallery
458: Home
459: Member Screenshots
460: Community Forums
461: Photo Gallery
462: Community Forums
463: Photo Gallery
464: Community Forums
465: Downloads
466: Community Forums
467: Community Forums
468: Photo Gallery
469: Home
470: Community Forums
471: Community Forums
472: CPGlang
473: Community Forums
474: Photo Gallery
475: Your Account
476: Community Forums
477: CPGlang
478: Community Forums
479: Community Forums
480: Photo Gallery
481: Photo Gallery
482: Community Forums
483: Downloads
484: Photo Gallery
485: Downloads
486: Photo Gallery
487: Home
488: Community Forums
489: Photo Gallery
490: Community Forums
491: Community Forums
492: Community Forums
493: Community Forums
494: Home
495: Community Forums
496: Photo Gallery
497: Community Forums
498: CPGlang
499: Home
500: Downloads
501: Community Forums
502: Community Forums
503: Community Forums
504: Downloads
505: Home
506: Community Forums
507: Community Forums
508: Photo Gallery
509: Your Account
510: Photo Gallery
511: Community Forums
512: Member Screenshots
513: Community Forums
514: Community Forums
515: Community Forums
516: Community Forums
517: Community Forums
518: Community Forums
519: Home
520: Community Forums
521: Community Forums
522: Home
523: Home
524: Home
525: Photo Gallery
526: Photo Gallery
527: Community Forums
528: Community Forums
529: Community Forums
530: Downloads
531: Community Forums
532: Photo Gallery
533: Community Forums
534: Home
535: CPGlang
536: Photo Gallery
537: Community Forums
538: Downloads
539: Community Forums
540: Home
541: Community Forums
542: News Archive
543: Community Forums
544: Community Forums
545: Community Forums
546: Community Forums
547: Photo Gallery
548: Photo Gallery
549: Photo Gallery
550: Community Forums
551: Photo Gallery
552: Community Forums
553: Home
554: Downloads
555: Community Forums
556: Photo Gallery
557: Home
558: Community Forums
559: Community Forums
560: CPGlang
561: Photo Gallery
562: Community Forums
563: Member Screenshots
564: Photo Gallery
565: Downloads
566: Photo Gallery
567: Community Forums
568: CPGlang
569: Community Forums
570: Downloads
571: Community Forums
572: Home
573: Your Account
574: Community Forums
575: Community Forums
576: Community Forums
577: Home
578: Community Forums
579: Community Forums
580: Community Forums
581: Community Forums
582: Community Forums
583: CPGlang
584: Photo Gallery
585: Home
586: Community Forums
587: Photo Gallery
588: Home
589: Home
590: Home
591: Community Forums
592: Community Forums
593: Downloads
594: Community Forums
595: Home
596: Community Forums
597: Community Forums
598: Photo Gallery
599: Home
600: Home
601: Community Forums
602: Community Forums
603: Community Forums
604: Photo Gallery
605: Community Forums
606: Community Forums
607: Home
608: Community Forums
609: Community Forums
610: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 5:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?


I'd agree with ya.


I will try this tonight on my home system and see what it does to frames. It'd be really simple to "reconstruct" if it doesn't help that much. It' just trees, barracks, and a few vehicles and other buildings.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 5:51 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I concur. LOL

Unfortunately I have been trying to come up with a coherent paragraph for the last hour.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

This is why we test, Guys. I really appreciate your candor. If your squaddies won't level with you, who will?

I'll leave a few trees so it ain't nekkid over there, but it's gonna' get whittled WAY down. I want the airfield to be as rich as possible, and will sacrifice the camp to get it.

Besides, I can always build it back up on my own system...that's why it's good to own the construction company!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 6:20 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 6:35 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 7:07 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing



OOpps.......did I say paragraph, I meant Sentence.......or actually word............ah heck hows bout a letter!
Back to top
View user's profile MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 7:28 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.


Rgr, that was what I was thinking, and if memory serves me well, isn't there a possibility to have different items on different layers in the scenery ?? or am I mixing appels with strawberries again?

As for the frame rate hit I suffered that most when going fom the 9 end towards the 27 end approaching them "chinooks" when I diverted the view from them the FPS picked up instantly, so it must be something on the left side of the RWY 9

I will need to get Stoops scenery switch contraption setup again, dunno what is happening, I think I broke it Laughing just to see what the effect is when tossing the stock textures in there.


And fry8cat ............ say CHEESE ! ....................... that's at least 6 letters Wink Laughing


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Mon Jul 31, 2006 7:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I retested the scenery with the Mesh turned off and still have the same errors noted. I even took some picthures. I also noted the runway is also floating about 6 feet up.













I hope these help. I have Fleds environmental pack so I also see the antennas on the C-130 as white. I think that is a minor thing.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 7:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Wingnut,

Well, it's interesting that you have the C130 and guy-on-terminal as floating. What those two objects in fact have in common is that they are not "installed" at "0" altitude, but are installed at "X" feet above (or below) the runway. This is because the guy is actually "hovering" over the rooftop (the roof does not support him) and the C130 had an anomaly of sitting about 2 feet off the runway anyway so I installed it at an altitude 1.5 feet below the indicated altitude of the runway with mesh off.

I actually expected the guy-on-terminal to "float" for EVERYBODY when mesh was turned off, but no one else has reported this, nor do I see it. I'm amazed because the indicated absolute altitude of the field above sea level is not the same stock v. mesh.

I should ask what mesh you are running. Is it Baptiste's freeware SEA mesh? I ask because there is a payware one that I know to be different.

My initial impression is that you are experiencing an anomaly from either a corrupt file, different mesh, or interferance with another addon. This is why I'd like a few more testers, preferably a couple with basic systems (not a lot of addon enhancements and such, unlike most C-C regulars).

There is another C130 macro availble, though not as pretty. And the guy-on-terminal is completely expendable, if your observations are replicable by others.

Oh...the Chinook over there is supposed to be flight, as I think you all guessed. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 7:56 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

The guy on the terminal just looks like he's standing on a rung of the fence to get a better view...I mean, that's Bob Hope out there!

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 8:57 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

From my testing so far I don't see any floating so I would question any add-ons besides those listed. I'm sure I'll be corrected if wrong but all that should be applied for best results on Ascouts scenery are "trees" and "SEA Mesh".

If you have any other update sound off. If so try disabling it and see what happens.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:25 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Update:

Removed all but two of the "hills" (there are about 12 in the scenery). Made no perceptable difference in framerates. Will put' em back. For my money, it's the density of stuff on the north pad, but I'll try the camp next and see what happens....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 10:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:41 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool


Ever'ting you could ever want to know about the 'trees' I'm using:

*********************************
FS2000/2 TREES OBJECT LIBRARY
Release 3 - Updated Version
---------------------------------
by
Gerrish Gray
September 2002
*********************************

This is my complete FS2000 Trees Library, updated and re-issued as a single
package. It contains two main parts in four zip files:-

* THE LIBRARY (SCENERY.ZIP, FS2000.ZIP and FS2002.ZIP) - This part is
needed by users of any scenery that states that it needs "Gerrish's
Trees Library".

* THE SCENERY DEVELOPERS' KIT (SDK.ZIP) - An updated SDK for scenery
designers with the required documentation and improved API macros.

The update is fully compatible with FS2000, CFS2 and FS2002. All existing
sceneries that use the Trees Library are supported, and the revised SDK enables
the creation of new sceneries for FS2002 that should have better frame rates than
those created with the earlier FS2000 SDK. It replaces ALL previous archives for
both the Library and the SDK.

NOTE: Please don't get this confused with my series of Autogen tree replacements
designed to improve the default trees in the FS2002 landscape, available in the
separate downloads GTL_AGEN.ZIP, MSTREES.ZIP, and MSTREES2.ZIP.


INSTALLING (OR RE-INSTALLING) THE LIBRARY
=========================================

1. TURN OUT THE OLD!
----------------

If you have previously installed any copies of the library, please delete
them all.

Look for, and remove, scenery BGL's called trees_0.bgl and/or trees_02.bgl
from ANY ..\scenery folder. It is safe and correct to delete these without
making any backup - the new trees_0.bgl file will replace them and work
correctly with all sceneries. Duplicate copies in local folders for
individual sceneries are NOT required and should not be present.

Then look for texture files called tree_*.bmp and conifer_*.bmp in all
..\texture folders. If, and only if, the names are in the following list of
65 textures, delete them, but be careful NOT to delete any textures with
similar names, but not actually in this list :-
- conifer_broad.bmp conifer_broad_hw.bmp
- conifer_canopy.bmp conifer_canopy_hw.bmp
- conifer_column.bmp conifer_column_hw.bmp
- conifer_conic.bmp conifer_conic_hw.bmp
- conifer_irreg.bmp conifer_irreg_hw.bmp
- conifer_oval.bmp conifer_oval_hw.bmp
- conifer_round.bmp conifer_round_hw.bmp
- conifer_vase.bmp conifer_vase_hw.bmp
- conifer_weep.bmp conifer_weep_hw.bmp
- tree_broad.bmp tree_broad_fa.bmp tree_broad_hw.bmp
tree_broad_sp.bmp tree_broad_wi.bmp
- tree_canopy.bmp tree_canopy_fa.bmp tree_canopy_hw.bmp
tree_canopy_sp.bmp tree_canopy_wi.bmp
- tree_column.bmp tree_column_fa.bmp tree_column_hw.bmp
tree_column_sp.bmp tree_column_wi.bmp
- tree_conic.bmp tree_conic_fa.bmp tree_conic_hw.bmp
tree_conic_sp.bmp tree_conic_wi.bmp
- tree_irreg.bmp tree_irreg_fa.bmp tree_irreg_hw.bmp
tree_irreg_sp.bmp tree_irreg_wi.bmp
- tree_oval.bmp tree_oval_fa.bmp tree_oval_hw.bmp
tree_oval_sp.bmp tree_oval_wi.bmp
- tree_palmate.bmp tree_pinnate.bmp
- tree_round.bmp tree_round_fa.bmp tree_round_hw.bmp
tree_round_sp.bmp tree_round_wi.bmp
- tree_vase.bmp tree_vase_fa.bmp tree_vase_hw.bmp
tree_vase_sp.bmp tree_vase_wi.bmp
- tree_weep.bmp tree_weep_fa.bmp tree_weep_hw.bmp
tree_weep_sp.bmp tree_weep_wi.bmp

Note that it is best to delete all duplicate copies that third-party scenery
authors have incorrectly asked you to install in 'local' ..\texture folders
for two reasons
(a) They waste memory when FS is running and cause slower frame rates - FS
does not recognise them as being the same texture as the copy in the
main ..\texture folder, and will therefore load the various 'local'
copies into memory as you move from one scenery area to another,
wasting time and memory. (This is true of all shared 'stock' textures
- it is always best to have just one shared copy in the main ..\texture
folder).
(b) Having unnecessary duplicate copies in 'local' ..\texture folders also
makes it difficult when updates are required.

2. BRING IN THE NEW!
----------------

Unzip the contents of the file SCENERY.ZIP into your main <fs####>\scenery
folder. This installs a single file called trees_0.bgl that contains all
the tree objects. The same file works correctly with either FS2000 or
FS2002.

Now, if you are using FS2000, unzip the contents of FS2000.ZIP into your
main <fs2000>\texture folder, or if you are using FS2002 unzip FS2002.ZIP
instead and put its contents in the main <fs2002>\texture folder. Either
will install the 65 tree_*.bmp and conifer_*.bmp files. The FS2000 versions
can actually be used with either Flight Simulator version, whereas the
improved FS2002 versions use the DirectX compressed DXT1 format and are not
compatible with the older FS2000. Incidentally, the newer textures not
only look better, they should also give a small improvement in frame rates.

Note that no entry is required in the Scenery Library database
(scenery.cfg).

Because the library uses 'section 10' objects, the trees will automatically
be found by any scenery that uses them. If you are using FS2000 and
previously installed an older version of the library, you may have put it
in a special folder within the <fs2000>\scenedb structure, with its own
entry in scenery.cfg. This is fine for FS2000, and you could put the
replacements there too if you wish, but this method of installation does
NOT work satisfactorily with FS2002, which seems to have a different method
for finding textures associated with library files, and may display the
trees as untextured white "boards" if the texture bitmaps are not found the
main fs2002\texture folder.


THE SDK (SCENERY DEVELOPERS KIT) We need to focus here:
================================

You only need this part if you are a scenery developer and want to design your
own sceneries using the Trees Library. You don't need it if all you plan to do
is fly in sceneries made by others, and enjoy the glories of these good-looking
trees which they have included for your enjoyment.

If you are a scenery designer, unzip the contents of SDK.ZIP. Put the document
files and the JPEG anywhere convenient, and do a further unzip operation on the
included file API.ZIP to put the API macros into your usual API folder
(overwriting any previous copies you may have). Please note that I no longer
supply macros in the .SCM format for ASD, as that product is now obsolescent and
gives rise to too many problems when using modern macros (although you are
welcome to convert the .API macros to .SCM format for yourself if you wish).


COPYRIGHT
=========

The Trees Library and its SDK and are both released as FREEWARE.
Copyright (C) 2000-2002 G Gray. All Rights Reserved

You are permitted to use the library and textures with any scenery that requires
them.

You may also redistribute the package free of any charge or gain as a single
unaltered archive accompanied by an acknowledgement of the author's copyright
(a copy of this file will suffice), for use with Freeware or Public Domain
scenery or for the creation thereof.

You may NOT use, distribute, or otherwise reproduce this package, or any part
thereof for commercial gain or profit unless expressly licensed by the author to
do so.

Commercial or shareware scenery authors are hereby EXPRESSLY FORBIDDEN from
using or distributing this library or any part thereof without first obtaining a
LICENCE for such use or distribution from the author. Any enquiries should be
sent by e-mail in the first instance to the author as below. A reasonable offer
of payment, proportional to the financial gain to be made from such use or
distribution, will normally be expected.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 4 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.