- pineyDon't know about the simple part, but this is coming soon from the folks who made "Rise of Flight"
il2sturmovik.com/
I watched the video and said holy crap!
- JG300-Ascout...and where is the windshield washer fluid fill cap on that model? And didn't Russian stinger gunners have cotton straps on those goggles, not leather? Is there a good fuel tank selector switch available or maybe one will come with the repaint kit for Lt. Ivan Illbedavonvatshotzem.
3D movies are easy to please with. How intuitive the models play is everything (and do you need to own Nvidia stock to get a card that'll run it).
- JG300-Stoopy- JG300-Ascout...and where is the windshield washer fluid fill cap on that model? And didn't Russian stinger gunners have cotton straps on those goggles, not leather? Is there a good fuel tank selector switch available or maybe one will come with the repaint kit for Lt. Ivan Illbedavonvatshotzem.
3D movies are easy to please with. How intuitive the models play is everything (and do you need to own Nvidia stock to get a card that'll run it).
I'm a little embarrassed that I got the command sequence wrong, it's actually "Loosen Shoulder Straps and not "Nestle to Gunsight". In case you think I'm kidding here's a linky:
www.raafsquad.com/clif...gunner.htm
And I loved the justification that was provided:
"We intentionally complicated gunner controls in Cliffs of Dover to better simulate the real workload of a rear gunner, and made it more difficult to aim and fire immediately upon jumping into a gunner position. We feel that human controlled gunners now approach historical results and are much less of a nuisance in online matches."
In other words, Lt. Illbedavonvatshotzem is a developer that likes to fly online when he's not coding the next patch, but he prefers flying single-engine stuff, and he hates it when some pesky newbie tags him from a lowly waist gunner position, so we'll just see what we can do about that!
!
- JG300-StoopyI don't mean to pile on gloomy news after a tirade, but one of the death knells for flight & combat sims as I see it is the inevitable march towards game boxes and closed computing architecture. Its a plus for software vendors if they don't have to test software on 100's of different hardware, video card, sound card combinations, but I think it's also a big minus for personalizing your own hangar, and also a sim run on an XBox or Playstation is far more likely to be...well..."gamey".
Here's the reason I say all of the above:
money.cnn.com/video/in...=S_Taboola
All times are GMT - 6 Hours