- Uhu_FledermausAscout,
1. this "piramid" is to the left in front of RWY 9
2. there is a noticable improvement in the average FPS on the whole, still some "heavy" spots, but as long you don't fiddle to much with views, I think it's OK
3. Captain Sim Legendary C-130 in USAF 70's colourscheme
4. I'll make a topview pic for the "piramid" with coords
fled
- Uhu_FledermausAscout,
I've double checked it, also with SEA mesh disabled I have the "pyramid" at the same location
fled
- Uhu_FledermausOH ! Goodies !! I've got a freebie all for myself !!!
btw, Ascout, I've send you a lil PM that I think you would appreciate
fled
- Shadow_BshwackrNow, there are 2 things that I noticed. 1 is minor and don't mean didley and the other is somewhat of a larger minor concern. The first one has to do with the group of guys standing by the airport terminal. That looks as if it's a real pic (Probably an Easter Egg ) and a couple guys are standing 'off' the ground at a certain angle) and the other is frame rates.
The frame rates at times drops into the single digits (mine was 7.8 FPS) when coming in from the west in particular returning to base. The good news is, the closer you get the better the frames become and it doesn't seem to last a long time, perhaps a minute or less. I'm not sure how this will effect MP with more aircraft involved and this should be explored to see if it's really a big problem or not.
I must say this is an OUTSTANDING job on this scenery and one can tell a LOT of work went into this.
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