- JG300-Ascout
Do you still get smoke from the generator? How's the interior of the Seaplane Base? Looks good, overall. I don't have FSX and probably won't, for quite a while. We'll still needs textures fixed on those two aircraft at Phu bai eventually and I'll have to find some compatible trees....if my scenery program even works in that thing.
Time will tell!
Hmmm.......turns out to be excellent questions, and yep, closer inspection on the gen smoke, textures and Seaplane Base reveals some unfortunate - or interesting, depending on your point of view - details.
First off, looks like some transparency issues when flying in low-light conditions....in the below pic, taken at dawn, notice that the hangar sides are transparent. Also, no smoke from the generator (oddly we do have all the lights working so it brings to question just exactly what does that generator power and what have you been using it for all this time,??)
Next pic below: Taken at mid-day, hangar sides are now fine and still no generator smoke....but get this...at the mountain brewery, I DO get smoke for the generator there. So, maybe some f/x or texture issues to be looked into....
As for the Seaplane Base. Well, I'm not sure if this is due to the "round earth" model that FSX now has, meaning the ground is gently curved of course, and the edges of large airport sceneries which are absolutely flat will be raised out at the extreme edges...or if it's a case of FSX simply having different elevation data (likely the case). But, the Seaplane Base is now elevated some estimated 80-100ft. above the water and is located on sloping terrain which now intercedes with the base.
First clue that things aren't quite the same is as you approach the NE entrance and see ground texture inside the tunnel:
Here's an idea of how the whole base itself is now elevated....must been some big earthquake and/or mudslide that just shoved it up....
Gonna be one heckuva drop taxiing any seaplanes out of the base, and one heck of a short-field landing getting back in:
Entering the first (east-side) of the two main entrances, it's pretty obvious someone left the rear hangar doors open when that mudslide hit:
You can juuust squeeze through in a helo but the refueling area looks like a write-off for now:
And trying to get through to the second entrance is tough going through thick growth. There goes another set of rotor blades on the Loach....
Here's the view inside looking NE toward the Sty.....we've definitely got some erosion damage in the side tunnel....
And where's the Gaurd???? Can't believe he'd abandon his post.....of course with that tree in the way, there's not much fear of infiltrating aircraft...
A quick drop-down through the false floor reveals him stuffing himself on truffles and wild strawberries....again....
As for what scenery tools will work in FSX, I'd say that the best scenery tool is the new scenry creation SDK that comes with the deluxe version. I haven't installed it yet, but aim too very soon, and I was fortunate enough to sit through the presentation that MS gave on it at the AVSim convention. Looks very good, essentially all the scenery work is done from inside the sim for the most part. Since you're not looking to have this anytime soon, I'll keep ya posted on what I see with it....